![]() ![]() The PCSX2 executable has been built and tested with PGO optimizations enabled so it will be an extra 10% faster over regular SVN builds. In addition to these changes we found a fixed several bugs that could lead to crashes in various situations. Added thread timing information to see the CPU usage in the status bar Only available with PCSX2 self-compilation. Like GSdx, it requires OpenGL 4.2 drivers. Added support for configuration and keyboard shortcuts from PCSX2 Don't expect the hardware renderer to run properly, but the Software renderer should be fine. Requires OpenGL 4.2 drivers and is still in experimental stages. GSdx ported for Linux! Based on OpenGL 3.3 with some 4.x hardware independent extensions. ![]() Added support for pressure-sensitive buttons Improved support of various pad (sixaxis)/mouse/wiimote Pad state getting stuck with savestates bug fixed Where in 1.4.0 Im getting around 50-60 in cutscene, 60 in gameplay. It boots the game up with no problem and the flickering is fixed. with wrap GS memory would be able to fix flickering cutscenes. Implementation of GSdx "Cutie" project (various extra CRC hacks) I was reading the Wiki last night and it said that Git build v1.5. Implementation of GSdx "Shadeboost" project (saturation, brightness, contrast settings) Implemented NVidia FXAA 3.10, page up key activates it Texture cache change that fixes some black screening games Added Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese and Polish translations Path 3 arbitration and timing refinements Added support for progressive scan timings Implemented Multi-Threaded VU! A new speed hack with almost 100% compatibility with games, using a third core to run the VU1 unit separately microVU elementary function bug fixed (affecting Valkyrie Profile 2, Radiata Stories and Star Ocean 3) New GIF unit that mimics the real one better microVU fixes for Metal Gear Solid 2 and others Here is an excerpt of the latest changes: This release is a big milestone that marks the way to new features and improvements! There have been tons of changes since the last release, including improvements to Jake Stine's wxWidgets GUI overhaul, cottonvibe's new multithreaded VU core and improvements on the primary plugins. pnach file that includes different options for Silent Hill 3, you can open it with text editor and comment out (with "//" prefix) options you don't want.After many long years of development, debugging and testing effort, we have reached a point where PCSX2 runs a great majority of the games, and there are no important issues that could possibly be fixed without requiring major modifications to the emulator.īecause of that (and because we already felt it was overdue), we decided to stop thinking of new things to do for a bit, polish the stability, compatibility and existing features and release the result as the first major version of PCSX2! Additionally, you can check out original. As far as I know, it's a partial fix, so FMV videos can still break and not show anything (opening video worked for me, but credits did not). pnach file was edited to include FMV fix only. ![]() pnach file to "cheats" folder and enable it in PCSX2 options (System > Game Settings > Enable Cheats). As a workaround: place this Silent Hill 3. Note for 1.7 versions: In PCSX2 1.7 FMV hack has been removed. Note: In earlier PCSX2 v1.5.0 git builds and older versions, FMVs will flicker even in Software mode. For older versions go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Workaround: As of recent PCSX2 v1.5.0 git builds this is automatically fixed as long as System > Automatic Gamefixes is enabled. ![]()
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